This is partly due to the Unity implementation missing some advanced control options that are required to use our unique camera system. We have been working on internal implementations but aren’t currently satisfied with the experience yet. VR / Oculus Rift was part of our original plans for Alpha phase. Networking solution overhaul (adding LAN support in the process) Content, content, content (more ships, planets, space scenarios, missions, factions, items, components, etc) Refined ship components and shop interface More depth and refinement to each class More fleshed out chaos system with randomized galaxy events
A more in-depth order system with the potential for contextual orders based on the current sector and such. The Scientist will be able to create useful consumables / unlock new talents. List of Some Non-Content Features (Early / Mid Beta) Moving into Beta doesn’t mean we are done adding, tweaking and polishing features, just that we will now be spending much more time working on scenarios and content! There were a few features we were hoping to get in during the Alpha, but we explain below why they were delayed. Since we are finishing up the Alpha we figured it was about time to do another one of these write-ups! With this we hope to explain what we’ve been up to, as well as what our goals are moving forward into Beta!